REHABILITATION & DISABILITY

Game on!—Video games and evidence-based practices for occupational therapy practitioners

Technology is increasingly endemic in modern society. An estimated 85% of Americans own a smart phone, and at least 53% of American households own at least one video game console (Consumer Technology Association, 2021; Pew Research Center, 2021). Video games can be social, leisure, or play occupations. The use of video games for therapeutic intervention harnesses the intrinsic meaning of occupations while supporting skill development. This article provides an overview of integrating motion controlled video games in occupational therapy practice, describes appropriate candidates for video game-based interventions, and shares recommendations for implementing video game–based interventions.

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